{post.metadata.title}
diff --git a/src/app/_components/cv.tsx b/src/app/_components/cv.tsx index ee5eb09..6972779 100644 --- a/src/app/_components/cv.tsx +++ b/src/app/_components/cv.tsx @@ -10,11 +10,12 @@ type ExperienceContent = { content: string | React.JSX.Element; }; +let printBreakCount = 0; function PrintBreak({ count }: { count?: number }): React.JSX.Element { return ( <> {Array.from({ length: count ?? 1 }).map(() => ( -+
))} > ); @@ -100,7 +101,7 @@ const content: ExperienceContent[] = [ tech: "TS/JS/WebGL/NodeJS", title: "Game Developer", content: - "I was hired to continue as a C++ Developer, but soon transitioned to the mobile team due to company priorities. Despite having no prior experience with JavaScript, I quickly became proficient in the language and its ecosystem, which enabled me to promptly integrate into my new role.I started with creating games, but similar to my time at Inspired, I wrote extra scripts and improved the game libraries to assist development across the team.", + "I was hired to continue as a C++ Developer, but soon transitioned to the mobile team due to company priorities. Despite having no prior experience with JavaScript, I quickly became proficient in the language and its ecosystem, which enabled me to promptly integrate into my new role. I started with creating games, but similar to my time at Inspired, I wrote extra scripts and improved the game libraries to assist development across the team.", }, { company: "Inspired Gaming", @@ -109,7 +110,7 @@ const content: ExperienceContent[] = [ tech: "C++/DirectX/Python", title: "Engine/Game Developer", content: - "My initial responsibilities involved converting existing games to work on a variety of hardware, though I quickly moved up to work on building some of the more complex games and tooling myself, before going on to mentor new starters.Soon after, I advanced into the game engine development team, which explored ways of improving the development cycle and coding efficiency for other developers. We improved the libraries, build steps and used middleware such as Conan and custom VS plugins to provide prebuilt binaries and improve cohesion and standards across the teams.", + "My initial responsibilities involved converting existing games to work on a variety of hardware, though I quickly moved up to work on building some of the more complex games and tooling myself, before going on to mentor new starters. Soon after, I advanced into the game engine development team, which explored ways of improving the development cycle and coding efficiency for other developers. We improved the libraries, build steps and used middleware such as Conan and custom VS plugins to provide prebuilt binaries and improve cohesion and standards across the teams.", }, ]; @@ -119,7 +120,7 @@ function Experience({ content: ExperienceContent; }): React.JSX.Element { return ( -
@@ -128,10 +129,10 @@ function Experience({ {content.startDate}